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I'll start this by saying I am mainly a tank. I spend about 95% of my time with a sword and board. Please forgive any errors that I have yet to catch, as ret had some significant changes in 3.3.



Talents
The standard talent spec is 0/5/53/ this leaves you 13 points to play with. I personally put them into Pursuit of Justice and Aura Mastery. I'll explain why in a bit.

Let's start with the Retribution tree, most of these are obvious ones to take, so I'll just highlight the ones that aren't so obvious or are deceptively bad.

Vidication - While this used to suck, it's now our version of the warrior's demoralizing shout. Very nice, very hand, and gives us a little more utility in a group. Take it if you don't regularly play with a prot pally or a warrior.

Seal of Command - This is the AOE seal, use it love it, tanks now hate you even more.

Eye for an Eye - The returned damage isn't all that hot, and you don't get crit all that often. There are better places to spend the 2 points.

Divine Purpose - Just rep anything too far away from you to kill immediately, better places for these two points.

Sheath of Light - This is what boosts judgments, your JoL procs, Consecrate damage, and Exorcism damage, not to mention your heals. You want this talent.

Moving on to the Protection Tree:


Divine Strength: 15% more strength....take this talent.

Holy Tree:

Seals of the Pure buffs our main two single target seals, which is where we are lacking a little. You want to take this.

Divine Intellect - 10% more mana, is well, about one extra Divine Storm, but still, every little bit.

Aura Mastery - Think of this as a helpful cooldown for your healers. Everyone loves their healers, now they have a reason to love you back. 


The Basics of lolRet.

Q: What stats should I look for?
A: STR, STR, STR, did I mention STR? Yeah, bread and butter here. It's worth 2.3 Attack Power per point, and when you have kings it kicks up to 2.6 AP.

Q: What about hit?
A: Oh yeah, if you plan on raiding you are going to want to get hit capped on your melee damage. This means you need 263 hit, or 8% (or 7% if you are alliance and have a draenai in your raid). This is actually more important than STR for raiding. Missing a mob is a ton less dps than hitting him for a few hundred less points.

Q: Any other stats that matter?
A: The good stats to look for are +hit (until capped) STR, Expertise, +crit , pretty much in that order. Things to stay away from are spell damage, int, spirit, and mp5.

Q: Gems, Gems, Gems?
A: About 90% of the time you will want to use a red +STR gem, however in order to meet our meta requirement we need a couple different colors. In order to meet the blue requirement, it's best to use a prismatic tear of some flavor, and to meet the yellow requirement, it's best to use an Inscribed orange gem. Also, if you are wearing T9 or better gear, you may find you want to meet your socket requirements if it is a +6 STR or +6 Crit. Most of our gear also lets us put a orange gem in those slots as well, but whatever you choose, try to find something with strength on it.

Q: What Glyphs?
A: Glyph of Judgement Glyph of Consecration and Glyph of Exorcism as far as majors go. For minors you want to run Glyph of Sense Undead and whatever other two minors you feel like. The 1% damage doesn't seem like much, but in a place like Naxx or Icecrown it adds up. You can also use Seal of  Vengeance for the hot 10 to expertise until you get geared up.

Q: What Seal should I use and when?
A: When you are leveling/soloing you will want to use Seal of Righteousness. When you are in an instance or raid use SoR on solo trash, Seal of Command on trash packs, and Seal of Vengeance on the bosses. You don't want to use SoV on anything that lives less than 18 seconds due to the way it's damage ramps up.

Q: What judgement should I use?
A: It depends on the situation. When soloing you can use either Light or Wisdom, it depends on what you need. Low on Mana? Judge Wisdom. Getting beat up a lot and need some extra heals? Judge Light. Before 3.2 there was a somewhat complicated way to decide who judged what, now it doesn't matter. Just make sure that if there are two of you one person is on light and one is on wisdom for the raid goodies when you judge.

Q: What damage rotation should I use?
A: We really don't have a rotation per say. We have more of a first come first serve thing going on. In order of priority our damage spells are as follows. Crusader Strike< Hammer of Wrath< Judgement< Divine Storm< Conscecrate< Exorcism. Firing off your spells in this order will create the least amount of cooldown conflicts. This of course gets more complicated with all our set bonuses, so I'll just quote something from EJ here:
Tier Set Bonus Rotation Juggling We’re now going to play a new game, called tier set bonus rotation juggling. Current thinking seems to be:

Anything before you get 2P tier 9:
Hammer of Wrath > Crusader Strike > Judgement > Divine Storm > Consecration > Exorcism > Holy Wrath

Then, once you have 2P tier 9 (fairly easy from today onwards given that Emblems of Triumph will be so freely available) then Judgement moves all the way up the list to your first priority:
Judgement > Hammer of Wrath > Crusader Strike > Divine Storm > Consecration > Exorcism > Holy Wrath

This is now complicated by the addition of tier 10 bonuses, specifically the 2P set bonus that supports Divine Storm. When you start running with 2P tier 9 and 2P tier 10 Divine Storm will move up your list, and you want to go for:
Judgement > Divine Storm > Hammer of Wrath > Crusader Strike > Consecration > Exorcism > Holy Wrath

Then, to keep you on your toes, when you get 4P tier 10, you need to drop Judgement back down the list since you no longer have the extra boost to that from 2P tier 9. However, 4P tier 10 affects Judgements and Seals, so the whole thing gets jiggled around anyway, and you’ll end up with:
Divine Storm > Crusader Strike > Judgement > Hammer of Wrath > Consecration > Exorcism > Holy Wrath

Q: Oh god my mana!
A: With the lost of Spiritual Attunment our mana management has gotten to the point of sucking. There are a few things you can do to help. Don't use conscrate as much. Sure it's a dps loss, but again, some dps beats standing there auto-attacking because you can't do anything else. You will notice there is a 3 second window in our dps rotation that everything is on cooldown. This is where Divine Plea goes. Use it early, use it often. Mana pots are also handy. Judge Wisdom, if you have to swap to Seal of Wisdom for a minute until you are full up and then get back to a dps seal.

Other Helpful Tidbits:

A super helpful thing I did was macro all my Judgements, Divine Storm and Crusader Strike. For each one I made a macro and added /startattack to them, so it looked like this:
#showtooltip
/startattack
/cast Judgement of Light


This way you can mash any key and if that spell is down, you will still start to auto-attack, or on spells that don't start it (DS) you won't stand there looking stupid.

I've also set up a macro to use my insta-FoL's on my focus target, just in case the healer is having a hard time in instances.

#showtooltip
/cast [target=focus] Flash of Light



Comments

( 4 comments — Leave a comment )
oftwominds
Jun. 16th, 2009 04:50 pm (UTC)
Used server downtime to read this and wow I'm glad I did! (I'll be tweaking Rhad's ret spec when the servers come up. I think).

A few questions or observations:

1. Divine Purpose seemed worth it for the "Hand of Freedom removes stuns" but as i found, you can't cast it on yourself if stunned while soloing (which is what had previously shaped some of my talent choices.)

2. The Sacred Shield and Bubble in party - zomg, I never thought of that! (Note to self: l2readtooltips). Probably worth moving the three points out of Imp Dev Aura, eh?

3. Talk to me a little about Swift Retribution. This is pretty much a "buff your party" talent, yes?

4. And in a situation with a Holy and a prot pally? I assume that should also follow the "whoever has more spellpower judges Light" rule?

5. Ret pally seals in groups: do the same rules apply as when soloing? (e.g., Seal Wisdom if you're mana starved) Or are there things that should just be avoided altogether?

(That's all I can think of for now, will comment more later if I think of anything.)

Edited at 2009-06-16 04:50 pm (UTC)
dboverdrive
Jun. 16th, 2009 07:05 pm (UTC)
1. Exactly, you can't use it while soloing, and in groups usually the stuns are scripted (think of the last guy in UP).

2. Yeah, I saw a macro I plan on using the other day that casts my bubble and then casts Divine Sacrifice. I want to use it more in raids when I'm not tanking.

3. Yes, it's buff you party more than you. Your healers and well hell, anyone with a cast time will love you for it.

4. The holy pally will always have more SP than the prot pally. I have about 2200 Stamina which translates to about 650 spell power or so, even the worst geared holy pally will beat that out, so holy pally should do light, and prot pally wisdom.

5. Same rules apply pretty much. I've never had to switch to Seal of Wisdom in a group, but it could happen.
oftwominds
Jun. 16th, 2009 07:23 pm (UTC)
2. Yeah, I saw a macro I plan on using the other day that casts my bubble and then casts Divine Sacrifice. I want to use it more in raids when I'm not tanking.

I'd think you could easily do it with a /castsequence that resets after 15 seconds or so - press once, casts shield (for those times when you use shield by itself) press again casts sacrifice?

3. Yes, it's buff you party more than you. Your healers and well hell, anyone with a cast time will love you for it.

Do haste buffs stack? Iirc, shaman, druids, priests (that I can think of off hand) have them.

4. The holy pally will always have more SP than the prot pally. I have about 2200 Stamina which translates to about 650 spell power or so, even the worst geared holy pally will beat that out, so holy pally should do light, and prot pally wisdom.

Unless the prot pally is judging Justice? in that case, is it better for Holy to Judge Wisdom to keep the tank's mana up?

5. Same rules apply pretty much. I've never had to switch to Seal of Wisdom in a group, but it could happen.

This more came up discussing your post with the Holy Pally spouse - wondering if a ret pally ought to use, say, Seal of Corruption on a boss fight.

Edited at 2009-06-16 07:24 pm (UTC)
dboverdrive
Jun. 16th, 2009 08:03 pm (UTC)
3. To be honest, I have no idea, but ours affects every type of haste in the game, not sure if theirs do.

4. The prot pally will only do that if there are two other pally's in the group. It's the only way to keep our debuff from being overwritten. Normally I judge wisdom when I'm tanking, and let the other pally judge light, whatever flavor they may be.

5. No, seal of corruption is a tanking seal, if you are dps just use blood, it's more damage than anything else in the game.
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